Batman arkham city special edition




















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About This Game Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players flying through the expansive Arkham City - five times larger than the game world in Batman: Arkham Asylum - the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. Freeze and many others, the game allows players to genuinely experience what it feels like to be The Dark Knight delivering justice on the streets of Gotham City.

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The game incorporates more puzzle elements; the use of Batman's " Detective Mode ", which highlights elements such as enemy skeletons and clues on-screen, is used to perform forensic activities such as tracing the origin of a sniper round.

The player also has access to a criminal database that tracks several investigations across the city and the forensic puzzles much like the first game, as well as an extensive communications interception and tracing network. However, Rocksteady's art director David Hego described the new detective mode as an "augmented reality mode", and game director Sefton Hill has also stated that although enemies and evidence can be seen more clearly, the navigational part is toned down as they found that some players completed Arkham Asylum using detective mode almost throughout the entire game.

Optional challenges from the Riddler to collect hidden trophies placed around the city are also present, but require additional effort to locate, such as interrogation of men loyal to the Riddler, and the use of nearly all of Batman's gadgets to disable "traps" and barriers placed around them.

After a certain number of trophies are found, Batman must go rescue a hostage that the Riddler has captured, which requires him to disable death traps set by the Riddler. The player controls Batman, making his way around Arkham City to complete mission objectives. In addition to the primary mission, the game introduces various secondary missions, which are not required, featuring a number of key characters and their stories. The player can opt to move silently, avoiding inmates and other enemies using a combination of gadgets to sneak up on enemies to incapacitate them.

Batman's gliding ability has also been upgraded, allowing players to dive downward and pull themselves back up, making it much faster to move through the air. At other times, the player may be forced to fight inmates using an improved version of the Freeflow combat system from Arkham Asylum , allowing for multiple simultaneous counters, the ability to counter thrown objects, jump attacks, powerful multi-strike beat-downs, upgraded Batarang and Batclaw attacks, and the ability to use gadgets such as the Explosive Gel and line launcher in freeflow.

Movement about the city is made difficult due to the formation of gangs and territory between rival villains, such as Two-Face, The Penguin, and the Joker, that causes in-fighting that Batman has the option of avoiding.

Catwoman is also a playable character with her own heist-focused storyline at specific points in the game. Her combat is more acrobatics-oriented and features her claws, whip, and bolas. She has her own version of Detective Mode called "Thief Vision" to locate items for stealing. Dax Ginn recently revealed at Gamescom that the game has about 40 hours of gameplay with the main campaign lasting 25 hours and 15 hours for the side missions.

The game also contains Riddler challenges, which make up one of the multiple side missions that players can embark on at any given point in the game. Rather than rely on maps, the player can mark riddler puzzles as they are found, if the player does not have the necessary equipment to complete them. A portion of the puzzles are also specific to Catwoman, and can only be completed by her. All Arkham City gameplay and cinematics have S3D support. Arkham City features a large ensemble cast of characters pulled from the history of Batman comics.

Returning characters from Arkham Asylum include:. The events of Arkham City take place somewhere between six and eighteen months after Batman: Arkham Asylum. Quincy Sharp, former warden of Arkham Asylum, has taken credit for stopping the Joker's Asylum takeover, and used the notoriety to become mayor of Gotham City.

Deeming Arkham and Blackgate Penitentiary no longer suitable to contain the city's criminals, Sharp has both facilities closed and buys out a large section of Gotham's slums, converting them into an immense open-air prison named Arkham City. The facility is placed in the care of genius psychiatrist Hugo Strange — who is secretly manipulating Sharp — and guarded by a squad of heavily-armed mercenaries hired from a rogue private military firm, TYGER Security.

The inmates are given free rein as long as they do not attempt to escape. Batman maintains a vigil over the detention city, concerned that the chaotic situation there will get out of hand.

Meanwhile, the Joker is stricken with a potentially fatal disease, mutated by his consumption of, and subsequent transformation by, the Titan formula—an unstable steroid serum which has the ability to turn men into maddened monsters.

New Arkham City inmate and rising warlord, Two-Face devises a plan to publicly execute fellow prisoner Catwoman after she tries to steal back some of her ill-gotten gains from his hideout. Meanwhile, Gotham City itself has degenerated into a police state managed by Mayor Sharp, where citizens with the slightest trace of a criminal record find themselves shipped to the prison district.

Those who dare to challenge Sharp's policies are the target of arranged disappearances, becoming political prisoners trapped behind Arkham's walls. Among these is Bruce Wayne , who holds a rally attacking the proposal of turning half his city into a walled-off reserve for criminally inclined persons. Segregated from society, he argues, they have become responsible for their own survival in an anarchic urban hell which is characterized by bloody gang wars.

Strange intends to unveil new plans for Arkham City before the night is up, an operation codenamed Protocol 10 , which will establish himself as supreme ruler of Gotham. Now an inmate, the Dark Knight manages to have Alfred Pennyworth deliver his crimefighting equipment to him directly via an airdrop, and he prepares to save Catwoman from Two-Face for the sake of their past relationship while uncovering the true nature of Protocol Making his way there, the Dark Knight comes upon her standing trial before a kangaroo court, with Two-Face as judge and executioner.

The mock courtroom is promptly crashed and the villain's gang defeated. Believing that the Joker , as one of Arkham's prominent gangleaders, may know about Protocol 10, Batman then proceeds to track the Clown Prince of Crime to his hideaway within a steelworks mill.

The latter is subsequently able to capture Batman and perform a blood transfusion, thereby striking him with the same potentially fatal disease.

He uses this as leverage against the Caped Crusader, forcing him to find a cure for him or they perish together. Batman deduces that Mr. Freeze is the only person who has the knowledge to develop this cure, and so hurries to secure his assistance and the necessary elements for the antidote while consistently coming into conflict with Ra's al Ghul , the Penguin , Solomon Grundy , and Freeze himself, who is at best an unwilling ally.

To complicate matters, Harley Quinn steals the formula once it has been completed, leading to a head-on battle with the Joker, who wishes to stabilize his own condition while allowing Batman to die. Hugo Strange, meanwhile, initiates Protocol A scheme to wipe out the entire inmate population of Arkham City and thus, "save" Gotham from its criminal element.

TYGER troops, who have been brainwashed to serve only Strange and his insane interests, begin mass executions of political prisoners while launching air strikes on Arkham from attack helicopters. The last hours of Batman's life are ticking away but he decides that saving innocents is more important than his own welfare. When Protocol 10 is finally deactivated, however, the hero has a surprise confrontation with Ra's al Ghul, who mortally wounds Strange for his failures while revealing that he is the mastermind behind Arkham City; Protocol 10 was to be the first stage of a plan to 'cleanse' the Earth by killing undesirable inhabitants.

With his dying breath, Strange then activates a self-destruct program for his command center, as Batman and Ra's fall from Wonder Tower Ra's tries to kill Batman by shoving a sword through his body.

Batman learns that the Joker is hiding inside Arkham's old Monarch Theatre and enters it searching for the antidote. There are two Jokers present, however, and the real twin explains that his double is Clayface , who has been impersonating him for some time. In the struggle that follows the theater is destroyed, although Batman is able to retrieve the formula and save himself. Joker attacks him, causing the remaining antidote to spill.

He succumbs to his illness while Batman looks on, maintaining that he would have saved his foe. Soon after, Batman carries Joker's corpse out of Arkham City into a breaking dawn. The concurrent plot with Batman's role in Arkham involves Catwoman performing heists across the city, the first being an attempt to crack Two-Face's personal safe. After being rescued by Batman, she enlists the reluctant aid of Poison Ivy in retrieving numerous valuables seized upon her arrest being stored inside Hugo Strange's heavily-guarded vault.

Catwoman successfully infiltrates the vault and attempts to escape with the ill-gotten gains, but abandons this plan when she stops to help save Batman from the Joker. Intending to return for her belongings, she goes on to fight a rematch with Two-Face and his henchmen. Serious development of the game's story and concept started in February , as teams were brought in from Arkham Asylum to Arkham City's development as they completed the work on that game.

The concept of expanding the game from the asylum into the city came early on in Arkham Asylum's development; once the team had programmed the Batman to dive and glide between buildings of the asylum, the adaption of this gameplay to the city was considered natural.

Arkham Asylum was completed with the sequel in mind in both story and gameplay; as found by several players, a secret room in Arkham Asylum shows plans for Arkham City, purposely included to help link the story between the two games. Sefton Hill, Arkham City's director from Rocksteady Studios, stated that a key goal for the game was to deliver the "'Batman in Gotham' feeling. While relating the game's dark nature to the animated movie Batman Beyond: Return of the Joker , Conroy also said, "It involves a lot of the villains and it goes to that area — it's that dark.

As part of the "Batman in Gotham" design philosophy, the arsenal of moves and actions that the player could use as Batman was expanded. Although the team developed several ideas for new moves, gadgets, and abilities to be included, they only went forward with those that they felt would be authentic to Batman. The studio also reviewed the play and combat systems used in Arkham Asylum , and built the new moves as natural extensions of the existing system as a means to "add even more depth and gameplay instead of changing them fundamentally".

The number of animations has been doubled to reflect the larger arsenal of moves at the player's disposal. Another means of giving the player the Batman experience was through the larger game world.

Arkham City has a virtual footprint five times larger than that of Arkham Asylum , and the navigational aspects have been improved to give the player the experience of "the freedom and exhilaration of gliding down alleyways and soaring above the skyline".

Though the concepts have been compared to an open-world game, Hill notes that such freeform nature would not be appropriate for a Batman game, and have designed Arkham City to challenge the player to think like Batman to survive in the game.

To counterbalance the larger game world, the developers also sought to include more challenges and side missions, while keeping the player alert as to the primary story mission, such that the players constantly are aware of "extreme pressure of the challenges that they face". With the open game world, Rocksteady included more villains not simply to populate the city, but purposely selected those that would create challenges for the player in the role of Batman.

Hugo Strange was selected as a primary antagonist as his power and control help to maintain the lockdown on Arkham City when Batman enters it. Strange is further aware of Batman's identity as Bruce Wayne, making Batman "vulnerable and exposed in a way that he has never been before", according to Hill. Hill also notes that Strange is a character many players may have not seen in relation to the Batman mythos, but that Strange's backstory and character are fleshed out over the course of the game.

Catwoman was also included due to the long history between Batman and her, although she brings her own agenda to the events within Arkham City.



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